The number of things happening this week escalated so quickly that I had considered wrapping this up with just a couple of new things, and it quickly escalated to become a monster of a news round-up! Gamescom happened, and Dawn of War IV is now a thing. Alongside that, the Definitive Edition of the first Dawn of War sold extremely well, too. MicroProse announced two new games, Hell Let Loose goes in a new direction, there’s a new World War 1 game, a new interesting wargame being developed by a former UK military, and a lot more. Grab a cup of coffee and enjoy this week’s Strategy and Wargaming News!
Warhammer 40,000: Dawn of War IV Announced At Gamescom 2025
Despite rumours circulating online for the last couple of months, most fans of the franchise were still rather skeptical about the coming of a new Dawn of War game. Well, Gamescom 2025 came and went, and we got, boys! Warhammer 40,000: Dawn of War IV is real, and it’s coming in 2026.
The game will follow the design decisions of the first Dawn of War, by being a traditional real-time strategy (RTS) with base building, upgradable units, and a massive focus on single-player content. In fact, the game is going to pack 70 single-player missions spread out across 4 campaigns, one for each faction. The factions will be the Space Marines, the Necrons, the Orks, and, for the first time ever, the Adeptus Mechanicus.
The trailer above is just absolute carnage! Check out my article about everything you need to know about Warhammer 40,000: Dawn of War IV.
Warhammer 40,000: Dawn of War – Definitive Edition Launched To Widespread Acclaim And Incredible Sales Figures
Fans of Warhammer 40,000 and Dawn of War are rejoicing at the launch of Warhammer 40,000: Dawn of War – Definitive Edition. This upgraded version of the game brought with it a slew of improvements: The texture work was massively improved (especially visible on the units and on the ground), 64-bit support was added, the UI was rebuilt for modern resolution monitors, and improvements to unit pathfinding were made. I gave it a 7/10 in my review, because despite all the improvements being very welcome, the 30 dollar price tag paired up with a complete lack of any new content pales in comparison to other Definitive Editions of late, such as Age of Mythology and Stronghold Crusader.
The game reportedly sold 150.000 copies on the first day alone.
MicroProse Announces Drone Sector
MicroProse’s repertoire of games keeps growing steadily. This time, they have added the Drone Sector to their library of up-and-coming titles. A self-described “futuristic gunship game” where players provide close air support by using a menagerie of weapons and guiding troops via commands. To me, after looking at the trailer, that looks and sounds more like a real-time strategy game with extra steps. The trailer looks great, and if it comes with a decent campaign, I can see this one being a decent one-of-a-kind experience.
Historical First-Person Shooter Hell Let Loose: Vietnam Revealed
My favorite historical first-person shooter (FPS), Hell Let Loose, just became a series, and it’s going to the jungles of Vietnam! Players will be able to take control of the US Armed Forces or the North Vietnamese Army across 6 large-scale maps, and play as 19 different battle roles. A first for the series is the inclusion of mortar squads and helicopters, as well as the possibility for the NVA to build tunnels and ambush the US forces. As someone who cares very little for the Vietnam conflict, this is far from exciting news, and I would rather have Team17 explore other, more contemporary conflicts, such as the American-Iraq War or the Russo-Ukrainian War.
Decision Point Is Being Made By A Former UK Military
Props to Tim Stone, from the Tally-Ho Corner, for spotting this one. Decision Point: Battlegroup Operational Simulator “is a 2D top-down wargame built around modern operational doctrine and NATO-standard intent-based tasks (AAP-6C). The base idea behind Decision Point is to have players experience the operational planning cycle of NATO, using doctrinal intents and observe as troops execute said orders, all the while adapting the plan to what the enemy is doing. Here’s a feature list:
- NATO-standard intent-based orders , drawn from AAP-6C terminology and issued directly on the map, reflecting how real-world operations are planned and visualised.
- AI-executed plans , where subordinate units autonomously carry out your intent in real time until a Decision Point occurs.
- Decision Points , which pause the simulation when combat or disruption occurs, allowing you to reassess the situation and adapt your plan.
- Terrain Built With Real World Data , where actual roads, rivers, forests, and urban areas influence movement and visibility as they would in the real locations being simulated.
- Securing Main Supply Routes (MSRs) as a central operational objective, reflecting their status as a primary concern in modern military planning.
- A full scenario editor , allowing the creation of single and multiplayer scenarios anywhere on the terrain.






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