Marvel’s Midnight Suns – Learning The Combat Basics With Training Wheels
Now that we’ve got the basics of base building, long-term thinking, and stress management under wraps, it’s time to dive into the real meat and potatoes of what makes XCOM so amazing, which is the turn-based combat. We are going to do that by playing Marvel’s Midnight Suns, a game that’s ironically made by the same company that created XCOM, and in their endeavour to create a combat system worthy of Marvel’s Superheroes, they ended up creating one of the least frustrating combat systems in the genre by getting right the hit percentages as a whole. So you get the basis of XCOM combat, without any of the frustration that tends to antagonize newer players, and you also get some very cool Marvel heroes as well.
Into The Breach – The Importance Of Positioning

While Marvel’s Midnight Suns is a great entry-level game for the combat that’s to come, its smaller maps don’t allow for a lot of emphasis on positioning. Well, at least not as much as something like Into The Breach does. Into the Breach is all about moving your units in relationship to what your enemy is currently doing, and manipulating your positining, movement and special skills to create the most devastating combos possible, to deal with the largest amount of enemies in the same round, a skill that will come in handy in the latter half of XCOM, and especially XCOM 2 missions with the War of the Chose expansion, when things get very hairy with the high number of enemies available on a single mission.
Tactical Breach Wizards – Learning Individual Roles And Skills

We have all the basics covered when it comes to strategy and tactical combat, but we’re still missing a key component, and that’s how to make the most of each individual role in your team, and that’s where the quirky and hilarious Tactical Breach Wizards enter. In this game of Spec-Ops magic, each unit in your team has its unique set of skills they carry the entire game, and of which you’ll have to make the most use during the campaign’s missions, especially if you want to tackle the side objectives, which almost force you to learn the ins and outs of every small ability, unique to a given character. The game is super easy to pick up and play, and has a tremendous amount of depth that’s very much worth experiencing before you jump into XCOM.






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