15 – Ashes of the Singularity II
When I did an interview with the Ashes of the Singularity II developing team, I came out of it with a newfound respect for their vision. They’re really passionate about creating something unique that actually iterates on their previous game. A massive RTS title in the vein of Supreme Commander, AotS II will have players commanding thousands of units fighting across massive maps. The game will add a new human faction, something the first title didn’t feature. Every shot fired is physically rendered, and it’s an object, so terrain is going to be a massive deal, and this terrain can be damaged and deformed, and these maps will be procedurally generated to keep things fresh and exciting.
14 – Espiocracy

It seems like every time I go back to do an article on this topic, Espiocracy falls another step, and it’s currently sitting at the number 14, and this is all about its constant delays, and while its Steam Page still says the game is coming in 2026, I’m then where I’ll only believe it when I see it. However, despite that, the premise behind it is still one of the most unique in existence: Players take control of an espionage agency in a grand-strategy game set during the Cold War, and will be operating from the shadows, influencing governments, installing favourable regimes, staging coups, fighting proxy wars, and all that not-so-good stuff we all know about.
13 – Battlespace Command

Recently announced by MicroProse, Battlespace Command features here on the basis of its premise and promise. If it’s going to be any good, I cannot tell you. What I can tell you is that if the game manages to do half of the things it’s going for, half as good as it says it will, it’s still going to be a very unique experience that no other strategy game is trying to deliver. It’s a full-spectrum combined arms warfare simulator featuring all branches of the military, where infantry, artillery, armor, navy, air power, and even drones all work in conjunction to achieve battlefield success. I can already imagine you saying, “I’m sure this is just going to be another hex-based title. I don’t like that”. Well, that’s where you’re wrong, because all of this happens in real-time, and will allow players to seamlessly transition between a fully 3D simulated battlefield and a tactical map. From the screenshot above, it will even allow you to see both perspectives at once.
12 – Battleplan

Of all the wargames coming out in 2026 and 2027, I decided to put Battleplan in here as a standout title because, due to its eclectic mix of complexity and accessibility, as well as how easy it is to play, I feel like it might kind of break out into the mainstream strategy gaming genre zeitgeist. Why do I think that? Well, it’s set in World War 2, during the Normandy Campaign, which is always a favorite, and it’s very well known, even for people who are not into wargames. Then, it’s a game that, while featuring some substantial depth, is very easy to pick up and play, as your role is that of a true general, giving out high-level commands to your troops, and then seeing your chain of command execute your plans. There’s also a high degree of customization, an army creation tool, and the gameplay is all about drawing lines on maps, something that Hearts of Iron IV proved to be immensely popular.
11 – Imperium Eternal

During my research for this article, I noticed that MicroProse’s Empire Eternal changed its name to Imperium Eternal. As to why that was, I have no idea, but maybe it had something to do with how similar it was to the game series that inspired it, Empire Earth. And if you know something about me, it is that Empire Earth is one of my favorite RTS gems of the early 2000s, and a game I have very fond memories of playing during my childhood. All I hope from Imperium Eternal is that the game is a spiritual successor to Empire Earth, and that would be enough for me. Keep it a traditional RTS, add a lot of singleplayer content, and let me play it with my friends on co-op against the AI, and it’s sure to be very positively reviewed by me, and I’m sure many others who grew up with a copy of Empire Earth in our offices and bedrooms. Read my interview with the developer if you want to read us geeking out about Empire Earth.





Leave a Reply