10 Famous Historical Myths Perpetuated by Strategy Games

Introduction

Think you know History from your favorite games? Think again. From “medieval sieges rained oil on attackers” to exploding walls and useless bayonets, video games repeat myths that make battles look simpler and cooler than they really were. Let’s debunk the top 10 historical myths games keep getting wrong.

I have to admit that I was actually extremely surprised by how well my two previous articles (read the first one here and the second here, if you missed them!) about tackling historical myths videogames keep perpetuating over and over again, so I have decided to give this one another go, because History and games go hand in hand like peanut butter and jelly sandwiches.

Check out all my other lists here.

10 – Medieval Sieges Rained Boiling Oil on Attackers

Stronghold Definitive Edition screenshot of an enemy force attacking a friendly castle

A persistent myth in games (and in every Hollywood movie set in Medieval times) is that defenders frequently poured boiling oil on attackers during medieval sieges, creating dramatic, deadly scenes of soldiers in agony, struggling in their thick metal suits against an unsuspecting weapon. Stronghold is the main culprit here (despite being one of the best games of all time!), with its engineers constantly going back and forth to fill their oil vases with the deadly liquid. In reality, oil was extremely rare due to its cost and scarcity, and using it offers no real advantage when you consider that there were plenty of other, more commonly available means like boiling water, or rocks, arrows, or crossbow bolts, or whatever else you had at hand that was disposable, and heavy enough to repel assailants. The “boiling oil” trope endures because it’s visually striking and instantly understandable, but it exaggerates medieval siege tactics and misrepresents the practical, resource-driven ways castles were defended. It’s still pretty cool to see, nevertheless.

9 – Small Weapons Were Responsible For Most Casualties

Ask anyone who’s not familiar with military tactics or the History of warfare, and what was the main killer in the 20th century, and the most common answer would either be the machine gun, the rifle, or even pistols. Nearly every historical game misleadingly suggests the same: that rifles, pistols, and machine guns were responsible for the majority of wartime casualties, largely because these weapons dominate moment-to-moment gameplay for the average FPS and even strategy game. In reality, especially from World War I onward, artillery was by far the deadliest force on the battlefield, accounting for the majority of injuries and deaths in most major conflicts. The introduction of modern artillery into the battlefield massively shaped tactics, and its deadly use in battles greatly influenced morale and battlefield movement far more than small arms ever did, but these elements are often downplayed in games for pacing and player agency. If a game is semi-realistic, one can still see the deadly result of a massive artillery bombardment, with games like Combat Missions, Armored Brigade 2, and Hell Let Loose reflecting the horrors of being under heavy fire.

8 – Medieval Knights Were Slow And Couldn’t Move Properly

Chivalry 2 Screenshot

I know that games represent medieval knights as lumbering hunks of metal that can barely move for balancing reasons, from Total War: Medieval 2, Age of Empires 2, and even Chivalry 2. But the reality is that games often exaggerate the clumsiness of knights in full plate armor, suggesting that a single stumble left them helpless on the battlefield, or that they could only move at a snail’s pace. In reality, well-trained knights were remarkably mobile, able to run, mount, and recover even in heavy armor, though it did require skill, stamina, and a life of training. Armor was designed with articulation in mind, balancing protection and movement, and knights regularly practiced falling, rolling, and fighting on foot, as this was expected to happen in combat.

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14 responses to “10 Famous Historical Myths Perpetuated by Strategy Games”

  1. Just a heads up, check the spelling on #4 title. “Gunpowder”

  2. FYI Stronghold got that idea from the original Castles game. I’m sure they got it from something else before that, though.

  3. Trebuchets and other siege engines in field battles. Unless it’s the Romans, siege engines would rarely ever be used due to how long it took to assemble and reload them. One of my major annoyances with total war, they should be restricted to constructable siege equipment. Also heated sand was very common as a siege defence weapon, especially in the middle east, very nasty and almost a limitless resource!

  4. Protracted Cavalry melee combat. Cavalry was a shock weapon not a melee one, just like you mention with the bayonets, it was mostly the psychological factor that gave horsemen the the advantage. They would crash into broken units and cause tremendous damage, but any formation keeping it’s ground until the end would cause an automatic break of the charge. It was a mental game to see who would break first, discipline and drill/maneuverability were key. This was valid both vs infantry and other cavalry.

  5. AI slop, only 7 items listed.

    1. I just counted all the items, and I’m sure there are 10 of them.

    2. Your comment reads like it was written by an AI…

    3. The link I followed to get here brought me in at page 2. I suspect you did the same, but we’re too dim to notice.

  6. Orders are received instantly and understood perfectly…

  7. More of an issue with movies and games like action RPGs (not strategy games so much), but I have two major gripes: 1.) Characters not wearing helmets, and. 2.) No one gets wounded. If you’re hit, you’re dead. In the American Civil War and before, wounded-to-killed ratios in battle were commonly 4-5:1. In WW1 & WW2, it lowered slightly to 2-3:1. In modern warfare, with advances in body armor, it’s back up to 4-5:1.

    As for strategy games, it’s always driven me crazy that they rarely factor in advantages from elevation, and weather effects are almost never accounted for either. Both of those things play MASSIVE roles in battlefield tactics and strategies, especially in battles set in times before the proliferation of air power.

  8. Been watching the old Sharpe series based on the books by Cornwall and really gives good examples of the realities you mention like the French throwing bales of burning straw down from walls. no oil in site. And the confusion of command…looking at you silly Billy. Also its a great show to get you amped for the upcoming napoleanic game by that 7 years war/civil war dev Oliver Keppelmüller.

  9. Bernie Brightman Avatar
    Bernie Brightman

    Guess what: hardly anyone’s playing medieval war games. It’s all WW2 and a little Napoleonics, so relevance?

  10. […] the recent success of my 10 famous historical myths list, and with over 25 years of experience playing history-related titles under my belt, I wanted to […]

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