Hell Let Loose: Vietnam Out Now And Players Are Mixed?
I don’t think I have ever played a first-person shooter as much as I have played Hell Let Loose. Well, maybe Call of Duty: Modern Warfare 2 way back in the day. Naturally, I was quite interested to see what Team17 was going to do with it, and the move to Vietnam felt rather natural, at least chronologically. Hell Let Loose: Vietnam just came out on August 13, 2026, and players can expect to find a very similar experience to that of World War 2, with Vietnam-era weaponry. The biggest inclusion of the game has got to be the introduction of helicopters and mortar squads. Battles are still 50 vs 50, so the scale is very much the same.
I have received a review key for it, and I’ll be giving it a spin after I’m done penning this article, so I’ll probably write some first impressions in the following days. I’m rather curious to understand how tactics and teamwork will change based on the new setting, because one of my biggest appeals of Hell Let Loose (WW2) was the fact that I could play it late at night with minimal mic usage, but that might be a bit too hard now that warfare is a bit more complicated. So far, players seem to be split on it, with complaints ranging from poor performance to bugs and an overall lack of polish.
Gallipoli Out Next Week On August 20th

If the Vietnam War is a setting that doesn’t interests you all that much, maybe going back to the World War 1 could do the trick. Gallipoli, from BlackMill Games (the same studio that worked on Verdun, Tannenberg and Isonzo) is coming out on August 20, 2026, and will take place in… Well, Gallipoli, a battle very seldomly seen in videogames. The game is set to feature:
- 50 Weapons and pieces of equipment;
- Varied maps, ranging from coastal ravines, to urban areas, and deserts;
- Realistic gunplay where one shot mostly means one kills;
- 10 classes to pick from, each with their distinct specializations.
WARDOGS Coming Soon

Given that we’ve already gone over two first-person shooters that have been making the rounds lately, we might as well touch on WARDOGS, another game published by Team17, but developed by Bulkhead. Instead of featuring the classic me vs you approach of having two teams, WARDOGS has three! That’s right, now it’s me vs you vs them in a large-scale, 100-player militaristic sandbox game. The main game mode is inspired by King of the Hill, where the three teams fight for control of zones. The game sets itself apart not only because of its three-team approach, but also by having vehicles, fully-realized destruction, and base-building.
Wargame Design Studio Game of the Week & New Update

This game of the week from Wargame Design Studio is one of those that became an instant classic the moment it came out. Sword & Siege: Age of Longbow is set during the Hundred Years’ War and is, quite possibly, the most realistic simulation of warfare in the time period it portrays. Yes, even better than Field of Glory II. It includes 94 scenarios of different sizes and types of engagements, and an additional 49 scenarios available in the campaign. The game also features several different orders of battle to cover the forces that fought in the centennial conflict. Unlike its predecessor, which mostly focuses on sieges, Age of Longbow is all about pitched battles. Also, the Sword & Siege and Musket & Pike series have been updated to version 4.06.4, which polishes the games quite a lot. Also, to round things up, these games also have the new graphical pack.
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