Field of Glory II: Medieval (With All DLC)
Release Date: The best Medieval wargame of all time came out on February 2021.
Best for: Everybody. People that are extremely invested in the nature of Medieval warfare and virtually nothing else. Some experience with other similar turn-based games can greatly help mitigate the learning curve.
Excels at: Tactical Warfare in the High Middle and Lower Middle Ages.
Feature List: The base game features 29 nations and factions from 1040 to 1270. 57 Army lists, over 100 historical units. 12 Historical scenarios including the battle of Hasting and Bouvines. An unlimited custom battle system and map editor. With the Reconquista, Swords and Scimitars, and Storm of Arrows DLCs, this number is greatly increased. Reconquista adds 20 new nations, 41 new units, 45 new army lists, and 8 historical scenarios including the famous battle of Las Navas de Tolosa and Benevento. Swords and Scimitars include 20 more nations, 35 units, 41 army lists, and another 8 historical battles. Storm of Arrows is the DLC to get as it adds 37 new factions, 45 units from the 14th and 15th centuries, and a whopping 96 new army lists. On its sleeve, it wears 8 historical battles, including the history-molding events of Crécy, Aljubarrota, and Agincourt. All of these entries also have their own historical campaigns.
Now let’s go with the best and then you get the rest. Field of Glory II: Medieval is now the best medieval videogame of all time, all things considered. An absolute masterpiece of interconnected battle systems that work perfectly to bring to life the most realistic outcomes of medieval encounters. As a former historian and someone who still keeps some ties to the academic world, I would wholeheartedly recommend this game as a teaching tool for any University professor wild enough. If you are a medieval warfare enthusiast, look no further. No Total War game, no matter how spectacular it is, can even come close to matching FoG in its craft. Storm of Arrows only elevates these qualities further- making FoG II: Medieval the best and most complete game of all time in this time period, earning a Strategy and Wargaming Golden Seal of Approval, not only for its DLC but the whole series.
History tells us that large formations of men are unwieldy, hard to move coherently, and even harder to control in the heat of battle. FoG also simulates this by making certain units march forward and turning as they march cost less AP, then turning to their flanks right where they stand. Cavalry is a perfect example of this, decide to turn hundred of horses around in that turn and your men will be able unable to take more actions, this means that thinking a couple of turns ahead on the movement of units is essential for success on the battlefield.
If you don’t mind the minifig aesthetic and the tabletop-inspired map look, then FoG II should be your go-to video game for medieval clash simulation. The enormous roster, army lists, real-life banners, the colorful dressing of knights, and units are accurate to the time period and fulfilling their intended role in battle. The way each unit is meticulously created with so many variables, the movement and routing mechanics nearly recreate the real-life difficulties of medieval commanders. I would cast some doubt on the number of cavalry units most armies field in every single battle, especially the Epic ones.
Editors are the essence of replayability in most games and FoG II is a giant toolbox to build your own scenarios. The ridiculous amount of units and army lists coupled with the easy-to-use scenario editor means that re-creating the medieval scuffles of your choice should come at a small time investment. If creating mano-a-mano isn’t really something you enjoy, or maybe you just want to jump into the fight with little thought, smack the quick battle button, and off you go. For a more personalized experience, setting up a custom battle shouldn’t take longer than one or two minutes.