Strategy and Wargaming News- 10th October – Burden of Command, Company of Heroes 3, Order of Battle

What an unusual quiet past couple of weeks these were. Exclude the Steam Games Festival from a week ago and the beta launch of the latest iteration of Battlefield and one could be left wondering where all these video games went? I’ve scoured far and wide for the greatest and latest news around and found nothing but mild disappointment. Anyway, it’s time to head deep into the Autumn season.

Burden Of Command – Update

The developing team behind Burden of Command has decided to address the usual eyebrow frowners around the internet by updating their progress in a recent post, and I quote “Since you’ve been asking where things stand we thought it was a good time for a quick update. We don’t have a release date yet, but we are making great progress and have tested most of our planned scenarios”. BoC is, understandably, one of wargamer’s most anticipated releases, but a continuous lack of communication with the community and any semblance of real progress being made for a couple of years has future want-to-be Captain Winters weary about its current state. Hopefully Burden of Command will see the light of day, eventually.


Order of Battle: Allies Resurgent Out Now

The second chapter of what’s to become a trilogy of DLC’s zooming into the allied perspective of the Second World War is out now, featuring battles in North Africa, the Mediterranean and mainland Europe, going from 1942 to 1944. Order of Battle: Allies Resurgent is available for $13.99 or your regional equivalent.


Company of Heroes 3 – CoH-Development

After a bombastic alpha preview that seemingly came out of nowhere, Relic is taking transparency and cooperation in development with it’s community to a whole new level by constantly letting players know the state of the game and how well things are coming together by having a constant feedback loop from distinguished Company of Heroes players and content creators. Have a quick look at their partnership in the video below. My cynical side is quick to act on impulse and prior to booting up CoH3 I would be lying if I said I was expecting a great, or even a mildly decent product after the resounding failure of the previous entry but actually came out rather interest on what’s to come from Company of Heroes.


Iron Harvest Now Cheaper Forever

World War 1 with Mechs, Iron Harvest permanently lowered it’s buying price to a “generous” $29,99. Iron Harvest isn’t actually all that bad and I came to enjoy it after a rough first preview during their open beta. Fortunately the developing team behind the game fixed the annoying momentum and unresponsiveness the units had. Snappier controls helped the game a lot but it failed to captivate a large enough audience to have any ambitions to one day overthrow Company of Heroes competitive multiplayer and that’s where the player’s interest lives in the long run. With and average of 200 daily players it’s hard to recommend it for multiplayer, so only get it if you’re going for the campaign, which happens to be rather engrossing.


Highrise City – Terraforming Features

My love for Cities: Skylines cannot be understated: not only it’s the best city-sim to ever grace this God-forsaken Earth but also one of the best management and strategy games to date. The german-sounding people at Highrise City are taking their clues from Paradox’s beloved municipal planner and building their own city-sim. One of the things I’m not a fan in Cities is the terraforming being very finicky and simplistic; Highrise City is tackling this by building what appears to be, on the surface (pun very much intended) a more complex terraforming tool. I don’t think anything will keep me away from Cities anytime soon and Highrise, bless be their devs, doesn’t seem to be the game that’s going to do it for me. But I’ve been wrong before.

That’s all for this week, folks. I’ll see you around the website. Don’t forget to like Strategy and Wargaming on Facebook.

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